Stunts List

Stunts
A Stunt is something that a character is especially good at it. Unlike Permissions, Stunts reflect things that characters can already do. They may be a particular case of a single ability like a bonus to disarming enemies, or an unusual application of a skill (like using Physique instead of Will to block mental attacks).

Stunts can expand on Permissions. A Rogue with the Unmagic permission might take a stunt that lets her dismantle magic traps and items using Mechanics. In this case, it's something that the Rogue may have been able to try previously but without much understanding of their actions. Taking the stunt denotes a proficiency in the skill.*

Some stunts are specific to a given Permission or require other stunts to use. Classes make use of this to build stunt trees, where more powerful stunts can be acquired by taking prerequisite stunts.

Players that wish to make their own stunts are encouraged to do so. They should read over the stunt creation section in Character Advancement for more details.

''* FATE GM's will often let the first novel application of a skill work as a standard roll ("I want to use Physique to shield bash the demon."). If the player makes a habit of using that same technique, the GM may penalize it with a -1 or -2 until a corresponding stunt can be acquired.''