Wizard

Class Information
The Wizard is the most recognizable of the Hermetic magic users. They use spells to channel magical energy towards very specific tasks. Beyond that, Wizards also have a strong understanding of the theoretical underpinnings of magic.

Wizard Magic:
 * Magic Missile- Roll Knowledge instead of Combat to make a ranged attack against an enemy.
 * Burning Hands- Envelop an area with flames, dealing two physical stress to any that fail to pass a +2 Reaction Time roll.
 * Grease- Cover an area in a slick oily substance that takes a +2 Athletics roll or better to cross.
 * Mage Armor- Increase target's Reaction Time rolls against attacks by +1 for the duration of a battle.
 * Dispel- Attempt to disrupt magic by rolling Knowledge against it.
 * Knock- Attempt to unlock a lock using Knowledge instead of Mechanics.