Summoner

Class Information
Minion Type: The type of minion a Summoner uses will influence various mechanics. Summoners can either choose one of the forms in the below list or create their own with GM approval.
 * Necromancer- Your minions are the living dead, animated by bound energies. They possess none of the knowledge or skill from their previous life. Mint-condition skeletons are the preference of necromancers as they stink far less than their fleshy counterparts. When destroyed, you must find a new corpse to animate.
 * Elementalist- Your minions are elemental spirits with a shred of awareness. They lack a strong physical presence, but their elemental natures make them useful for some tasks. When destroyed, you must wait 24 hours before summoning a new minion. You must choose a type of minion at the beginning of each session (fire, wind, water, air).
 * Onmyoji- Your minions are complex oragami constructs, similar to an Enchanter's golem. While not especially strong, most have razor-sharp edges that can cut through skin or leather. When destroyed, you must spend two hours folding a new construct. Onmyoji minions can be stored in a sleeve or boot, ready to unfold at a moments notice.
 * Demonologist- Your minions are bound demons. They are nefarious creatures, ever looking for loopholes to exploit, but far more intelligent than other minion types and capable of executing complex tasks. When destroyed you must wait 24 hours before resummoning your demon. Each demon is unique and has a particular personality (lazy, sadistic, etc.) The GM determines the nature of your demon.