Abjurer

Class Information
The Abjurer is a specialist in hunting down rogue mages or dangerous supernatural creatures. Most are trappers by nature, given the unpredictable and dangerous nature of their prey. Abjurers carry a set of rings to use as impromptu magic circles or whips.

Barrier:
 * Air Barrier- A wall of hardened air, requiring a roll of +2 Physique or greater to escape from.
 * Fire Barrier- A wall of flame that inflicts 2 physical stress when trespassed.
 * Dark Barrier- A wall of darkness blinds those within the circle.
 * Silent Barrier- A soundproof wall isolates the inside of the barrier from the outside.

Note: Supernatural creatures caught in a magic circle must roll against the creator’s circle to escape. Mundane creatures may simply walk out, unless an abjurer has empowered the barrier with some physical obstacle (like fire or hardened air). Anyone with the Eldritch Font permission counts as a magical creature. Hermetic Education spell casters may be trapped depending on the nature of their magic (i.e. an Enchanter could walk out, but her magic sword could not).