How to Play Doing Things - Fighting Things - Quick Guide
Character Creation Character Advancement - Example Character Sheets - Quick Start
System Stuff Skill List - Class List - Permissions List - Stunts List
GM Information Bestiary - Random Injury Table - Worldbuilding
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

Class Primary Archetype Secondary Archetype Required Permission
Assassin Cunning Combat None
The Assassin is a killer, plain and simple. Their abilities are focused on ending lives, preferably without a fight.

Starting Stunts

Menace Roll Combat instead of Provoke for the purposes of intimidating targets.
Poisoned Edges Inflict an automatic physical injury when an attack roll exceeds the opponent's defensive roll by two or more, instead of dealing damage. A target can only have one poison injury at a time, and some targets may be immune to poison.
Assassination [Requires Menace and Poisoned Edges] A fatal sneak attack does not break stealth.

Class Specific Stunts

Psychoactive Poision [Requires Assassination] An Assassin may choose to inflict a mental injury rather than a physical injury when the Poisoned Edges stunt is used.
Harm [Requires Assassination] Once per day, an Assassin may escalate an injury they inflict (Minor -> Moderate -> Severe).