How to Play Doing Things - Fighting Things - Quick Guide
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System Stuff Skill List - Class List - Permissions List - Stunts List
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Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

Class Primary Archetype Secondary Archetype Required Permission
Sorcerers Battle Thought Eldritch Font
Eldritch Font Magic exposure has significantly less effect on you, and you are able to manipulate raw magic by force of will. Passive, Skill Roll <Will>

Elemental Blast: Sorcerers may make magical attacks by rolling Combat. Magical attacks take the form of elemental blasts (fire, lightning, etc.), the type of which must be determined at character creation.

Overload: Sorcerers may expend Mental stress to increase the power of their attacks. One Mental stress box (not point) translates into a +1 on the roll. A Sorcerers can use as many boxes as they have levels in Physique (so a +2 Physique allows for a 2 box boost). A Sorcerers may take injuries in this manner.

Associated Stunts

Lay Sorcerer Requires Eldritch Font. You gain the ability to throw elemental blasts, as if you were a sorcerer. You must choose the type of blast when taking this stunt. Every use of elemental blast costs one Mental stress.

Class Specific Stunts