How to Play Doing Things - Fighting Things - Quick Guide
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System Stuff Skill List - Class List - Permissions List - Stunts List
GM Information Bestiary - Random Injury Table - Worldbuilding
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Class Information

Class Primary Archetype Secondary Archetype Required Permission
Priest Charm <Player's Choice> Eldritch Font
Eldritch Font Magic exposure has significantly less effect on you, and you are able to manipulate raw magic by force of will. Passive, Skill Roll <Will>

Priests are the chosen elite of a powerful supernatural entity. They have some ability to cast Eldritch magic, as well as powers specific to their patron.

Unlike other magic users, Priests willingly embrace the changes that come from working directly with magic. Their patron helps to shape the changes in a beneficial manner. Priests who can endure the taxing process will gradually become supernatural creatures themselves.

Channeling: A Priest may choose either Lay Druid, Lay Sorcerer, or Lay Skald at character creation.

Transformation: An overexposure to raw magic has begun the Priest's transformation into a supernatural creature. Their changes are a reflection their patron's nature and are beneficial so long as the Priest continues to serve their patron's ideals. A few examples are given below:

  • Servant of the Silver Lynx: You can see perfectly in any darkness, even magically produced darkness. Gain a permanent +1 to Notice and Investigate. Your eyes resemble those of a cat.
  • Minion of the Broken King: You possess the ability to inflict pain on others using only your voice. Roll Command against a target's Will to inflict mental stress. Your presence unnerves others, especially animals.
  • Disciple of the Unseen: Your mind has regularly been exposed to thought-twisting koans and mind-bending trials. You gain an additional mental stress box and minor mental injury slot, but have an utterly alien morality system.
  • Order of the Bloody Palm: You are sworn into service under a monastic temple worshiping Pel'nor the Enlightened. Gain a single Ki Point per day, to be used as though you were a Warrior Monk. You may not speak a lie, lest you be struck down by Pel'nor's disapproval.

Starting Stunts

Iron Will Gain a +2 on Will rolls against mental attacks.
Channeling [Requires Eldritch Font] Choose one of the Lay ___ stunts under the Eldritch Font tree.
Transformation [Requires Iron Will and Channeling] Choose a patron from the Priest's patron list and gain their corresponding stunt. Or, work with the GM to create a patron and stunt.

Class Specific Stunts

Lay Druid [Requires Eldritch Font or Ranger] You may choose one spell from the Druid spell list to cast at a cost of one mental stress.
Lay Sorcerer [Requires Eldritch Font] You gain the ability to throw elemental blasts using the Combat skill. You must choose the type of blast when taking this stunt. Every use of this ability costs one Mental stress.
Voice of Power [Requires Eldritch Font] At the cost of one mental stress, you may amplify the volume of your voice.
Argent Pelt [Requires Silver Lynx] You may spend a Fate Point to shift into the form of a silver lynx.
Sundered Crown [Requires Broken King] You may spend a Fate Point to irrevocably damage the armor or weapon of an enemy.
Warped Mind [Requires Unseen] Any force that attempts to attack or invade your mind instantly takes damage from coming into contact with it.
Scarred Palm [Requires Bloody Palm] Gain an additional Physical stress box.