How to Play Doing Things - Fighting Things - Quick Guide
Character Creation Character Advancement - Example Character Sheets - Quick Start
System Stuff Skill List - Class List - Permissions List - Stunts List
GM Information Bestiary - Random Injury Table - Worldbuilding
Battle Cunning Thought Charm
Fighter Rogue Scholar Diplomat
Barbarian Assassin Sage Spy
Knight Gleeman Tactician Chevalier
Sorcerer Druid Summoner Namer
Monster Enchanter Abjurer Priest
Warrior Monk Ranger Wizard Skald
Specialist Classes
Soldier Thief Mage Leader
Martial Artist Wanderer Loremaster Performer

Skill List

Archetype Skill Name Description
Battle Combat Striking, shooting, and doing harm.
Reaction Time Dodging attacks and traps. Acting before others.
Physique Lifting, grappling, and enduring. Determines Physical Health.
Athletics Running, climbing, jumping, and parkour.
Cunning Stealth Sneaking, sleight-of-hand, and avoiding attention.
Survival Forestry, navigation, and working with animals.
Mechanics Fixing, dismantling, and unlocking.
Notice Picking up on first impressions. Passive awareness.
Thought Medicine Treating Physical injuries and identifying poisons.
Knowledge Book learning, lore, science.
Will Resisting, opposing, and staying in control. Determines Mental Health.
Investigate Studying a target. Active awareness.
Charm Persuasion Diplomacy, bluffing, and logical arguments.
Provoke Taunting, intimidating, and emotional arguments
Counsel Treating mental injuries. Gaining trust.
Command Leadership, ordering, and coordinating.

Contrasting Skills

Combat is for attacking. Reaction Time is for dodging.
Investigate is active. Notice is passive.
Physique is physical strength. Will is mental strength.
Medical treats physical wounds. Counsel treats mental wounds.
Stealth is used for theft. Mechanics is used for picking locks.
Notice is about awareness. Reaction Time is about action.
Persuasion is logical arguments. Provoke is emotional arguments.
Persuasion and Command are about convincing others. Provoke and Counsel are about changing other's perceptions of you.
Persuasion and Counsel are vs. Notice. Command and Provoke are vs. Will.

Formal Skill Writeup