This class is a specialist class, and follows different rules for character creation. See Specialist Classes for details.
Hide In Plain Sight
Twice per session, roll Stealth regardless of location, even in Combat.
The Thief is (or was) a member of a crime organization. All Thieves are Stealthy, but most find a more comfortable living by developing a niche.
Class Specific Stunts
Gain an additional minor injury slot.
Gain a +2 when using Mechanics for opening locks of any kind.
Gain a +2 when attacking from stealth.
Once per day, reroll a Persuade attempt and take the better result.
Twice per session, declare that you have some form of poison or venom on your person. On a successful poisoning, roll Medical against the target’s Physique as a flat value (defender does not roll). Damage skips the target’s stress track and moves directly to injuries (+2 is Minor, +4 is Moderate, +6 is Severe).
Honor Among Thieves
[Requires Hide In Plain Sight] Use Stealth instead of Command when ordering thieves and for using Teamwork with thieves.
[Requires Hide In Plain Sight] Spend a Fate Point to negate the effects of a sprung trap. Only affects the user.
[Requires Hide In Plain Sight] Once per battle, roll Stealth instead of Reaction Time to dodge an attack.